Friday, 19 June 2009
Conclusion
When me and Ash first started off the project we knew that the outcome of the final scene would be pretty good, considering we are both modellers. Our fisrt idea we had we had story wise was about two rich hollwood neigbours who constanly get into rediculous arguments over small things. Now going back to it comparing the fih project to our very first idea the work load was much more also considering that the rave on air deadline was quite near. After disscussing with Jared he mentioned the amount of work that would be needed for the neighbours project, such as modeling two females characters , the environment rigging and animation also some elements of fluid simulation. In the end we decided to go with a storyline involving two fishes, this was suggested buy Jared and in the end turnd out very well. Working with Ash was one of the best parts of the whole project, we bounced ideas off each other which really helped us out, and when ever i would hit a brick wall Ash was always there to back me up when i needed help. Overall the project as a whole was a success, even though we encounterd some problem we always managed to overcome this. Looking back at the production schedule, it really did help us out on managing our time and workflow. In the end i very happy with the final outcome of the movie, the only thing i would change would be to include the water simulation from realflow seeing as i know how to overcome the problem of the huge fish tank
Production schedules
The production scehdule really helped me organise my time and build up over due work. The first production schedule we did was a rough estimated dates of when we would of liked to have finnished some of the sub units. Production scehdule 2 was more accurate in terms of dates but some dates may have changed during the process of production scehdule 3 and 4, due to some of the problems we had such as realflow and rendering.
Stupid mistake
as you may from reading the previous post, i was not able to add in the fluid simulation from realflow into my scene due to the fish tankk scale being to big. And even if managed to somehow fill up the tank with water, the render time would of been mindblowing, and to make it worse there is no realflow maya plugin installed on the uni computer so i wouldnt of been able to use the render farm at all, all the renders would of have been done at home. While talking to mehmet he ased why the water didnt drop on to the table after the tank blow up, i told him bout the situation involving realflow and how the tank fish tank was to big. He told me i would of still been able to fill up the tank with fluid but all i would of have to do was to scaled dwon the fish tank and scale down the the live action footage aswel. I could not beleive how simple the solution was and why i hadnt thoought of it before. But im still happy with the fianl fluid i have in the scene from maya 3D fluid container. And plus i learned something new and i would always apply it to future projects.
Thursday, 18 June 2009
After effects final render
Today was more or less aboout us compositing the scene in after effects, as the renders had been completed in the morning we cracked on with compositing as soon as we came into uni. As we had no sound we went to rent out the sound hard drive from the laoan store to see what kind of sound effects would be suitable for our scene. The ones we managed to find were several burping sound effects and childs laughter.
Rendering
Yesturday me and Ash stayed at uni till about 9 trying to sort of the renders out, for some reason we had some trouble when using the render far. As we had included the fluid into our scene we knew the render time wsa going to doube, but i didnt know it would increase quite alot resulting in one frame taking 11 mins to render out. At this point i kind of paniked worrrying about not having the renders done in time. But what we did was to render each section layers which really helped alot, as the fluid and fish tank were stationary through out the scene we only had to render them once which saved us alot of time. The only full renders we had to do was the actual animation of both the fishes and also when the glass shaters. In the end we decided to send the renderd to maya batch render, and suprisingly it only took a day for it to render out all out scene. We have also left a render out on the render farm, this version will be of high quality and should be done ny Monday
Tuesday, 16 June 2009
Water simulation sorted
At first i was planning on having the water simulation done in Realflow but due to the fish tank scale being to big it was impossible to fill the tnk up with realistic water. Ashley was planning on finding a way to simulate the presence of water by configuring the lighting settings.As it was nearing the deadline i test out several different ways in which i could produce some sort of liquid in the fish tank, it wont have to be to realistic but as long as it represented the liquid form. In the end i managed to produce a liquid like effecet by using a 3D fluid container, it produced gas like form but i played around with some of the settings such as density and pressure to produce a liquid effect
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