Friday, 29 May 2009
Friday, 22 May 2009
compositing and maya fish refrence
Here are some videos used for refrence when compositing our maya scene into live action
Thursday, 21 May 2009
Filming complete
Ok Wednesday was the day me and Ash had schedule was the day we would start filming our live action footage, we could not start animating our fishes unless we had the filming done so filming was our main objective. I had already planned from before that i would bring in my HD camcorder to use to film our footage but at the last min i found out that once the footage was recoreded i would need Sony Vegas programe to convert the footage to quicktime format which the uni does not have. On the day of filming we thought we might aswell ask the laon shop for any cameras that are available to rent, they said the latest we would be able to recieve a camera would be next week Tuesday. That would definetly be a no no as Rave on air is set for May 29th and filming few days before the deadline would be impossible. We tried asking everyone we knew if they had a camera or could bring one in the next day, Sam and Stuart said that they may have one lying around at home somewhere but wasnt a garantee. After finding Jared and letting him no about our situation he hooked us up with a camera from the loan shop which was very good of him. And after that the whole day was spent on filming and uploading the footage up on the hard drive.
Monday, 18 May 2009
Rigging complete
OK i managed to get the rig done smoothly in the end, i roughly spent two days on the rig as its not part of what i am familiar with. Searching on the internet for examples for some fish rigs was unsuccessful as most of the tutorials covered human rigging. The problem i encountered earlier was the distortion with the side fins when rotating the main back fins. I found out this was caused when i started the first joint from where the mouth was, for some reason this was the reason for the distortion of the other parts of the fish’s body. Through trial and error i came across a solution which was to start the joint from half way of the fish’s belly, this seemed to clear the distortions that would be caused by rotating the back fins. And secondly i really didn’t have to paint any weights which was good to hear. I was going to use squash and stretch deformers to imitate the breath in and out motion, instead i thought it would be more convenient if i would produce this motion using blend shapes. Before i started on the rigging procedure i went and did abit of research on previous fish rigs hoping it would give me a clear understanding of where to start. I found a particularly good fish rig done by an individual on YouTube, i went ahead and messaged the person for some advice. This is what he had to say
"With the fish, rig it normally, use splineIK for the tail, blend shapes for the mouth and rig the fins simply but use blend shapes for any curving fin poses. On another rig, use dynamic spline IK for the tail, referencing your splines from the other rig. That way you get some nice ripples when you need to".
I showed this to Ash also but in the end i didnt really use it as i really didnt understand the procedure in making the similar motion. In the end here is a picture of the final rig structure i used for my fish
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg8psrgBqh-QGZyfwU5uSqYZARiiIB66uuWtEMQeYlcfHvgFevZ1nQCp1XkdVwjAL09rGwfbXTFTUeKOctSHIJZtVyV8Lgf2mincEQ1nO0ccZHN3jLnOKeaVOvBX0POCIhvB_Ey8IvQSM/s400/1.jpg)
"With the fish, rig it normally, use splineIK for the tail, blend shapes for the mouth and rig the fins simply but use blend shapes for any curving fin poses. On another rig, use dynamic spline IK for the tail, referencing your splines from the other rig. That way you get some nice ripples when you need to".
I showed this to Ash also but in the end i didnt really use it as i really didnt understand the procedure in making the similar motion. In the end here is a picture of the final rig structure i used for my fish
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg8psrgBqh-QGZyfwU5uSqYZARiiIB66uuWtEMQeYlcfHvgFevZ1nQCp1XkdVwjAL09rGwfbXTFTUeKOctSHIJZtVyV8Lgf2mincEQ1nO0ccZHN3jLnOKeaVOvBX0POCIhvB_Ey8IvQSM/s400/1.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzKkKYG65Poz02vSIMjl86H8VNjPoQmsbcRXzuEWVdkOs72_qX-jv6AQydAHK7QdZkkOCkMmFIAX4TBtC4rIVIqcFxLeRhkqwLbt_7USSjnyGOd69XH4xrmJkzdFUhk3ye-epi6bJVUNI/s400/1.jpg)
Bubble bomb test 1
Seeing as we were going to use bubbles to in the scene, ash found a soapy bubble shader which can be applied to any model.
Sunday, 17 May 2009
Final high poly fish textured
Friday, 15 May 2009
Fish refrence
Progress so far
Today i decided to take the day off from uni and continue working at home on the project. So far its looking good as completing the animation for 29th May become more doable. Yesturday me and Ash completed texturing the fishes which was good, but the only problwm that we have is that uni is currently using Maya 8.5 and the one im using at home is Maya 2009. Thier has been a few issue of our work not loading up currectly on the uni computer and the reason was of the two different Maya software versions. Like on Wednesday i textured the fish at home and brang it in the next day to show Ash but the file would not open up. The first thing i did was go straight on to google to try and find a solution becuase most of my work was done at home and i did not want to start all over again just to have it working on the uni computers. Ok for any one not knowing how to get your Maya 2009 scene file working on either Maya 2008 or 8.5 just follow these steps
- When your in Maya 2009 and you want to save your work make two copis one as a .MB (this will be your personal copy to use at home). The second copy should be saved as a .MA.
- Take the Maya .MA file to a computer which has Maya 8.5 or 2008
- Do not open up your file, right click on the your scene file and chosen open with word editor or notepad
- Once your there all you have to do is change where ever it has the words Maya 2009 to Maya 8.5
- Once done save file and close, you should now be able to open up your scene file on a Maya 8.5 version
Thursday, 14 May 2009
Prolem with the pain effects
Seeing as we were going to have a fish and in our scene we wanted to make it as real looking as possible, Ashlee want ahead and looked at verious different pain effects which was useful when creating the under water like environment. When Ash brought in the next day i was very pleased with the results and how it fitted in with the fish tank plus ash placed the wind dynamics with one of the bushy looking thing which gave soft smooth movment like what you would see in an actual aquarium. But with all good things a problem always lurks round the corner, the actual file of the pain effect came a total of 200mg which kind of got me worried. I renderd about 50 frames on maya software which took about 2 mins which was ok, but right from the get go i knew we were going for photorealsitic look and inorder for us to achieve this we were going to have use maya mental ray. I went and had a go at rendering the scene under MR and the result came back quite badly, the first problem that arised was that rendering one frame took roughly 10 min and the second problem was that when rendering a single frame the screen was prompted with the famous c++ error.
I didnt want t give up hope just yet so i went home and tried to render a single frame hoping for a better result. The result came up even worse with rendering one frame took more then 30 mins, the reason for this was becuase i had placed photorealistic lighting settings such as GI and FG and not to mention a HDRI. And the worst part about it was i hadnt even imported the fluid from realflow which would increase the rendering time 10 folds. The only decision i had to come to was to not have the paint effects, i notified Ash about is but i would rather talk to him in person.
I didnt want t give up hope just yet so i went home and tried to render a single frame hoping for a better result. The result came up even worse with rendering one frame took more then 30 mins, the reason for this was becuase i had placed photorealistic lighting settings such as GI and FG and not to mention a HDRI. And the worst part about it was i hadnt even imported the fluid from realflow which would increase the rendering time 10 folds. The only decision i had to come to was to not have the paint effects, i notified Ash about is but i would rather talk to him in person.
Monday, 11 May 2009
Explode test 2 including fluid
This is a second test done with the shatter effect but this time i have incorperated the realflow fluid into the fish tank. This test was done just to see what the impact of the exploding fish tank would have on the liquid.
Sunday, 10 May 2009
Explode test 1
For our final scene me and ash decided on having the fish tank shatter as a result of the bomb like bubble. I have already had a go at maya shatter which works perfectly for what we are trying to achive, but the only problem with this method was that in order for the sahtter to take place we would need to add gravity to the tank and drop it to create a shatter collision. Researching more into this method i came across away round the problem, buy placing particles inside the the actual object i was able to get an explode effect which send the shards from the object flying. Here is a quick test i done
Saturday, 9 May 2009
Treasure chest
Friday, 8 May 2009
Thursday, 7 May 2009
Blend shape test 1
Today i had a go at blend shapes for the fish through 0the help of verious tutorials on the internet. Last term i had a look at several other groups producing blend shapes for thier model. It seemed rather hard to produce a blend shape but when i came across a tutorial to help me out it was easy to do as 1 2 3. Below is a quick test of a very basic blend shape of the mouth opening and closing
Test Render
well today i stayed at home so i could try out some new techniques with realflow and maya, i first started off with working with blend shapes for the fish i modelled it was only a test but it look good so far. I then had ago on realflow estimating the amount of water we would actually use for the tank its self. Rendering out of realflow took around 7 hours which weren’t to bad as i continued modelling props in maya. For our theme we were having the fishes done with a cartoon style to it but with everything outside the tank would have to be photo real. That why i test out final gather and global-illumination with maya, also used a bit of caustics effect. Below is a rough test how it would look
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7Qemt4pRD26CSJQnCco4hKmyE5n7O4ehrnMH9TfxbYDDpzHJbL5I8_UXGfMkRMTatYUgZOmOjGUbwyH8itGTZG38euTC6c9bcpoY_3qdj-rjTo7DkmJBTfp-p-tTJbt5GNll-fzwW0JU/s400/fish.jpg)
Tuesday, 5 May 2009
Fish test rig 1
This was done to simulate a quick test of how a rigged fish would turn out, i had just used joint tool for the rig but no deformers as of yet. For a quick first test i would say it looks pretty good, the only problem with this rig test was that the movement of the back fins would influence the actuall body of the fish. When viewing several video of fishes swimming the back fin does not apply a lot of influence to the body movement. This is something i would have to look into and see how i can over come this
Sunday, 3 May 2009
Saturday, 2 May 2009
Story update
It was time for me and ash to gather together and discuss our project brief with Jared. As we told Jared about our storyline he asked us if 6 weeks would be enough to finish the whole project plus an early submission for Rave on air. To be honest even i had doubts about whether we would to complete this ambitious project before deadline, like always i had already started modelling the female character successfully and all i needed to model was the head. Speaking with Jared he suggested we turn our story into a set advert probably advertising dog food. Earlier that day me and Ash decided on altering the story from the bickering neighbours to a espionage theme. Ashlee came up with the idea and i really like so we were set on having this for our story. We did not really have to change much the female character was going to stay the same, it was only the environment that was going to change. For the espionage theme we had the story of a female spy breaking into a mansion to retrieve something of importance to her, we tried to go with theme resembling mission impossible.
The only problem we had with the story was that it really did not make any sense to the viewers, thats why Jared gave us advice on changing the whole piece to a 30 seconds animation advert. Towards the end of the meeting me and ashley still had no idea story wise for the advert. Thats when again Jared gave us a brilliant idea of having a 30 second animation based on two fishes in a fish tank.
TBC
The only problem we had with the story was that it really did not make any sense to the viewers, thats why Jared gave us advice on changing the whole piece to a 30 seconds animation advert. Towards the end of the meeting me and ashley still had no idea story wise for the advert. Thats when again Jared gave us a brilliant idea of having a 30 second animation based on two fishes in a fish tank.
TBC
Friday, 1 May 2009
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